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Old Jun 26, 2008, 11:55 AM // 11:55   #1
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Default Has anyone tested Watch Yourself?

I noticed the new (nerfed) skill explanation states that it ends after "3 Attacks". Does that mean that if you are taking strictly spell or 'non-attack' damage that it provides the +armor for the full duration? Because in areas with high elementalist concentration and aoe splash damage - this could still be really useful. If the opposing melees are on one or two party members .. then watch yourself is still protecting the rest of the party full time.

Has anyone tested this?
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Old Jun 26, 2008, 12:00 PM // 12:00   #2
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It gives you + armor until you're hit by x attacks.

Much like Glyph of Elemental Power raises your attributes by 2 until you cast your spells (meaning your wands hit more, skills do more without taking off counts of the glyph, etc...)
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Old Jun 26, 2008, 12:31 PM // 12:31   #3
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If this is tested and confirmed .. then why all the QQ about the nerf? Its still really good and it seems like the 'end condition' isn't that relevant. It's still gotta be the best non-elite non-pve-only damage reduction skill.
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Old Jun 26, 2008, 12:53 PM // 12:53   #4
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Quote:
Originally Posted by Frank Dudenstein
Its still really good and it seems like the 'end condition' isn't that relevant.
Even casters wand in PvE, the 3-hit counter disappears in seconds, escpecially in HM (luckily, the new 10 sec count sticks around a little while longer, though 100% upkeep isn't always possible, still)
Quote:
It's still gotta be the best non-elite non-pve-only damage reduction skill.
[enfeebling blood]
[protective spirit]
[aegis]
[ward against melee]
There's actually a fair few skills better than WY!, warriors only used it in PvE because there wasn't anything else better immediately available to them.
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Old Jun 26, 2008, 06:04 PM // 18:04   #5
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It only ends after 3 attacks in PvP in PvE it lasts for 10 attacks, which I find to be very managable, I have started to use it again.

~A Leprechaun~
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Old Jun 26, 2008, 06:06 PM // 18:06   #6
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Quote:
Originally Posted by Stormlord Alex
Even casters wand in PvE, the 3-hit counter disappears in seconds, escpecially in HM (luckily, the new 10 sec count sticks around a little while longer, though 100% upkeep isn't always possible, still)
[enfeebling blood]
[protective spirit]
[aegis]
[ward against melee]
There's actually a fair few skills better than WY!, warriors only used it in PvE because there wasn't anything else better immediately available to them.
i have seen some wammo's use [protective spirit] tho
but if you're not a noob you'll use ["watch yourself!"]
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Old Jun 26, 2008, 06:32 PM // 18:32   #7
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[Watch Yourself] was a pretty darn good skill in and of itself, compared to [Enfeebling Blood] it gave a little under 1/2 the damage reduction, but it worked vs spells, worked against all attacks (vs enfeebling blood which only works on enemies in the area), and was unstrippable. But with the cap on armor buffs and the fact that the rest of tactics is trash its not too great anymore, even with the PvE buff. Still, if for some reason you aren't using strength (which has tons of great skills) speccing into tactics for WY isn't a bad idea.
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Old Jun 27, 2008, 04:52 AM // 04:52   #8
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Quote:
Originally Posted by N1ghtstalker
i have seen some wammo's use [protective spirit] tho
but if you're not a noob you'll use ["watch yourself!"]
If you're not a noob then you'll use ["Save Yourselves!"]
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Old Jun 27, 2008, 06:19 AM // 06:19   #9
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[Save Yourselves] so utterly outshines [Watch Yourself] that even before the nerf it was obsolete. As well as this, paragons used it better making it less useful for warriors.
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Old Jun 27, 2008, 09:49 AM // 09:49   #10
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Quote:
Originally Posted by Luminarus
As well as this, paragons used it better making it less useful for warriors.
lolwut? interesting train of thought there

o btw Paras still do it better: Leadership and Strength didn't change huh
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Old Jun 27, 2008, 01:01 PM // 13:01   #11
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I tested this yesterday ... despite the wording that Watch Yourself ends after 3 'attacks' it actually ends after three 'hits of damage'. Tested with Fire Storm ... I assume that any damage has a similar effect. That really blows it for me.
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Old Jun 28, 2008, 02:24 AM // 02:24   #12
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It makes sense to have it work that way. If the +armor reduces all armor affected damage types (including elemental), then all those damage types should count towards the 'attacks'.
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Old Jun 28, 2008, 05:53 AM // 05:53   #13
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Steady Stance warriors in ab/ra, might work.
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Old Jun 28, 2008, 12:19 PM // 12:19   #14
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Quote:
Originally Posted by blue.rellik
If you're not a noob then you'll use ["Save Yourselves!"]
Quote:
Originally Posted by Luminarus
[Save Yourselves] so utterly outshines [Watch Yourself] that even before the nerf it was obsolete. As well as this, paragons used it better making it less useful for warriors.
If were gonna start taking PvE skills into effect then every build and skill thread in this forum should just end with the post "use [Ursan Blessing] or you are a noob".

As far as normal play goes PvE skills are usually counted out. SY is horribly grindy anyway.
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Old Jun 28, 2008, 03:32 PM // 15:32   #15
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I agree with meth, whenever I run [save yourselves] I always seem to be gaining adrenline just to use it, but thats just me. I prefer [wy] for general PvE play, nice passive defence for you and your party.

~A Leprechaun~
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Old Jun 28, 2008, 04:13 PM // 16:13   #16
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Quote:
Originally Posted by The Meth
If were gonna start taking PvE skills into effect then every build and skill thread in this forum should just end with the post "use [Ursan Blessing] or you are a noob".

As far as normal play goes PvE skills are usually counted out. SY is horribly grindy anyway.
What's this sudden evolution of thinking towards SY? A month ago if you posted a PVE Warrior build without SY you would have been railed on by everyone. I'm guessing everyone is getting tired of D Slash Godmode. As far as UB goes, it was immediately considered a noob insta-bored skill.
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Old Jun 28, 2008, 04:20 PM // 16:20   #17
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Because abusing stupidly imbalanced PvE skills gets boring.

I've only put a PvE skill on my Ranger about 5 times throughout my entire time playing. Never again.

I would run Godmode D-Slasher again, but I prefer utility that means I have to put thought into it's use. Such as an interrupt.
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Old Jun 28, 2008, 05:06 PM // 17:06   #18
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Quote:
Originally Posted by Tyla
Because abusing stupidly imbalanced PvE skills gets boring.
It does, but playing in places that wherever you attack you lose energy or that every other monster does 500 damage gets boring too.
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Old Jun 28, 2008, 05:13 PM // 17:13   #19
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Because you're going to be in DoA all the time mirite?
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Old Jun 28, 2008, 06:01 PM // 18:01   #20
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Quote:
Originally Posted by Trvth Jvstice
What's this sudden evolution of thinking towards SY? A month ago if you posted a PVE Warrior build without SY you would have been railed on by everyone. I'm guessing everyone is getting tired of D Slash Godmode. As far as UB goes, it was immediately considered a noob insta-bored skill.
QFMFT.

Quote:
Originally Posted by Tyla
Because abusing stupidly imbalanced PvE skills gets boring.

I've only put a PvE skill on my Ranger about 5 times throughout my entire time playing. Never again.

I would run Godmode D-Slasher again, but I prefer utility that means I have to put thought into it's use. Such as an interrupt.
Reminder:

We're talking about [skill]watch yourself[/skill].
If you would slot this, and you have a PvE slot to spare, name me one good reason not to take [skill]save yourselves[/skill] instead of it.

The good skills get boring so we'll use their crap counterparts instead? What kind of unsensible, pseudo-elitist mindset is that?
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